Military game.



R. ISHIDA' MILITARY GAME.

APPLICATION FILED Dec. 6, 1917.

Patented May 7,1913.

INVEHTU nvurnno rsnrna, or nos antennas, CALIFORNIA.

MILITARY GAME.

Specification of Letters Patent.

Patented May 7, i918.

, Application filed December 6, 1917. Seria1No.205,773.

To all whom it may concern.

Be it known that I, RYUTARO TSHIDA, a subject of the Emperor of Japan,residing at Los Angeles, in the county of Los Angeles and State ofCalifornia, have invented a new and improved Military Game, of which thefollowing is a specification.

This invention relates to a new and improved game and comprehends a gameboard divided into sections, each section comprising a series of squaresand movable bridges, means connecting the two sections, and game piecesadapted to be moved from one square to another.

The objects of the invention are to provide means for amusement incombination with means for instruction; in this particular case it beingdesigned to teach the handling of military elements and the conduct ofmilitary operations.

VViththese and other ends in view which will later appear as the natureof the invention is better understood; the same consists in an improvedconstruction of the game board; novel arrangement of parts and theoperation of conducting the game which will be hereinafter described andparticularly pointed out in the claims.

In the accompanying drawings has been illustrated a simple and preferredform of the embodiment of the invention, it being understood that nolimitation is necessarily made to the previous structural detailstherein exhibited, but the right is reserved to any changes, alterationsand modifications which come fairly within the scope of the inventionand which may be resorted to without departing from the spirit of, orsacrificing any of the advantages of the same.

In the drawings Figure 1 is a top plan view of the game board; Fig. 2 isa side view of the same; Fig. 3 is the enlarged front elevation of agame piece; Fig. 4 is a rear view of the same; Fig. 5 is a side view ofa bridging piece; Fig. 6 is a perspective detail of a modified form ofgame piece, and Fig.

7 is a perspective detail view of a castle 1ece.

p The apparatus required for my improved game consists of the board 11,preferably constructed of inexpensive material, as for example, papiermach, and having two adjacently disposed sections 12, t 13, spaced apartfrom one another and sub-divided into playing-squares 14:, the bridgingmembers 15, extending between said sections, and

connecting. pairs of opposed squares thereon, and playing pieces 16 and17. In this particular case, the sections are divided into forty-twosquares, and each set of pieces consists of forty-two piecesdesignatedby the reference character 16, and one piece represented by thecharacter 17.

In the space between adjacent sections are located the bridging members15, which are adapted to connect pairs of opposed squares in theadjacent sections. There are three bridging members, although but one ortwo may be usedif desired. Said bridging members are clove-tailed in thespace between adjacent sections, but are movable transversely, so thatduring the progress of a game, the connections may be changed from onepair of opposed squares to another pair.

The game pieces 16, are divided into two sets, of which each setiscolored so that it may be distinguished from the other. The game piecesare designed to represent diii'erent degrees of rank in the army, and torepresent some of the divisions of an army. Each set comprises forty-twopieces, and a castle. The playing pieces may be provided with suitableinsignia, either words, or characters, as follows: gerieral-in-chief,being represented by G; lieutenant-general, L G, major-general, M G,colonel, C, lieutenant-colonel, L C, major, M, captain, Cap, lieutenant,L, sub-lieutenant, S L, infantry, Inf, artillery, At, sappers, S,cavalry scout, C S, Zeppelin, Z. The pieces rank in the order given,except as hereinafter noted.

The pieces are to be set in irregular order upon the board, except ashereinafter noted. All pieces of one set are to be placed with theinsignia thereon facing the player who may have that set, and whenmoved, must be maintained in such position.

Rules governing the playing of the game, are as follows: Zeppelin andartillery are not allowed to set in the castle, or to set on the squaresadjoining the bridging pieces. All pieces may be moved forward,backward, or to the side, from one square to an adjoining square, exceptZeppelin, sappers, artillery, provlded such adjoining square be empty.Zeppelins may be moved forward one or more squares provided that suchsquares are empty, but cannot be moved to the rear, or to the side.Artillery cannot be moved from the position in which it was originallyplaced. Sappers can be moved to cavalry scout.

.neot adjoining squares.

directly at the rear, both the Zeppelin and attacked enemy are dead,regardless of the rank of the attacked piece. A castle falls when anyadjoining squares are occupied by higher rank enemy pieces. Should ageneral be moved to occupy a castle, all opposed pieces of the enemywill fall if moved to the adjoining squares, except the enemy If thecavalry scout be moved to a square adjoining the castle, the general ofthe opposing pieces will fall. A player is required for each set ofpieces, and a third player is required, who may be designated as anumpire, and who, at every movement in the game, will remove the deadpieces. At intervals in the game, the umpire will move the bridgingpieces, or may remove one of them, but in no case shall two bridgingpieces be so placed as to con- The umpire may also .move the castlesfrom one square to another, but each castle shall remain in its sectionof the board. Except as otherwise shown, a piece may be called dead whenan enemy piece of higher rank occupies an adjoining and forward square.An infantry piece is stronger than and ranks above a sapper or cavalryscout piece; a sapper piece ranks above artillery and cavalry scout; andan artillery piece ranks above all except a sapper piece. A Zeppelinranks above all except artillery.

An arrangement of the pieces in one section, prior to the game, is shownin Fig. 1. As the game progresses, each player will know the characterand position of his own copies of this patent may be obtained for twoadjacent sections, each sub-divided into squares, game pieces movablefrom one square to another, and from one section to another, andbridging elements placed between said sections and arranged to connectopposed squares, said bridging elements being movable transverselyacross the board to change the communication from one set of opposedsquares to any other set of opposed squares.

3. In a game apparatus, a board having two adjacent and raised sectionsdivided into a series of squares, dove-tail bridging members between thesections and connecting pairs of opposed squares, said bridging membersbeing movable transversely to change the connected squares, and menmovable from one square to another and across the bridging members.

In testimony whereof, I hereunto aflix my signature this 21st day ofNovember, 1917.

RYUTARO ISI-IIDA.

Witnesses:

S. HATAYE, Fnnnnnio M. KEENEY.

five cents each, by addressing the Commissioner of Patents,

Wasl1ington,l).0.

